Discet is that real competition. It presents you with the most ideal, straightforward way possible to measure skill and create games: a bright, circular, rotatable target. With it you can craft a game for any situation by varying rules on shot locations, goal rotations, point values per shot, number of shots, players per team, number of targets, which hand you throw with, and even disc grips. No two shot locations are the same, as the difficulty level (and your approach) could vary based on wind, distance, and rotational angle of the goal.
Regardless of age or gender, humans get a certain instinctive satisfaction from aiming objects, throwing them, and hitting their target. So that’s what you get with Discet, an adrenaline rush generator. If you make an easy or low pressure shot, you’ll get a secret little rush and you’ll be able to hide it well. If you make a difficult or high pressure shot? Well.. a massive adrenaline rush is tough to hide.
It started in Michigan thumb, with a sarcastic comment along the lines of “I definitely won the game catch you and I just played with that frisbee” and evolved into an obsessive, 4 year pursuit of the perfect disc target. Along the way, every part of the disc flying experience was scrutinized, which led to creating a way to see the spin on any disc when it flies, and creating a way to lift any disc off the ground instead of bending over for it.
If you like a challenge, you will love the Discet Flying Disc Game!